DERELIKT is not a power-fantasy corridor shooter. The official pitch is explicit: ammunition, health and inventory space are limited, and every shot has a cost. The weapon list is still partly under wraps, so this page sticks to categories, the confirmed glyph system and clearly labelled preview observations.

What is confirmed

Arsenal factsVerified 3 Nov 2026
ClaimStatusBasis
Traditional firearms are available.ConfirmedOfficial store and press descriptions.
Outlandish weapon prototypes can be found.ConfirmedPlayStation.Blog says prototypes are found as you progress.
Alien weapons exist.ConfirmedOfficial feature list: traditional and alien weapons.
Ammo, health and inventory space matter.ConfirmedOfficial store description.
A crowbar can be used in a fight.PreviewNoisy Pixel demo preview.
Damage, vitality and dexterity glyph paths exist.Interface shownOfficial glyph screenshot; GOG confirms the system.
Glyph inspection costs health.PreviewNoisy Pixel demo preview; not confirmed for final balance.

Weapon categories, not invented names

The public material distinguishes three broad groups. None comes with an official damage number, fire rate, ammo capacity or rarity tier.

Three confirmed categoriesNo fake stats
CategoryWhat is knownWhat is not
Traditional firearmsThe station’s conventional arsenal; expected to be familiar FPS weapons.Names, calibres, damage, magazine sizes, upgrades.
Prototype weaponsMore outlandish tools found as you progress.Which prototypes exist, how they are acquired, their values.
Alien weaponsNon-human technology is part of the arsenal.Names, ammo type, behaviour, risks.
A first-person weapon firing at a pale alien creature in a corridor in DERELIKT
Contact in a dark corridor. Official DERELIKT screenshot via GOG. © Visuwyg / Hyperstrange.

Ammo is the real difficulty setting

The official copy says you have enough firepower to survive, but not enough to feel safe. That is the entire combat thesis. A fight you avoid, a corridor you leave alone and a weapon you save can matter more than a perfect headshot.

Demo previews describe running out of ammunition and switching weapons, or falling back on a crowbar. Use that as a planning warning, not as a damage table: the final balance can change.

  • Carry a fallback. A conventional weapon plus a melee option is a safer baseline than one exotic gun with no ammo.
  • Do not treat a prototype as an automatic upgrade. Unusual behaviour may be a liability in a small room.
  • Let enemies walk away. Not every encounter needs to be cleared; resources are the constraint.
  • Search before the next fight. Supplies and alternate routes are part of the same decision.

Inventory pressure: every slot is a compromise

Official screenshots show a grid inventory with weapons, ammunition boxes, medical supplies, tools and even a “Space Pop” can. The point is not the joke; it is that consumables and tools compete with guns for the same finite space.

The DERELIKT inventory screen showing a crowbar, firearms, ammunition and a Space Pop can
A full inventory: weapons, ammunition, consumables and limited slots. Official DERELIKT screenshot via the Terminals.io press centre. © Visuwyg / Hyperstrange.

Ask three questions before picking something up:

  1. Does it solve a problem I already have?
  2. Does it replace something heavier or less useful?
  3. Will I need the slot more when I reach the next safe room?

Glyph upgrades: DMG, VIT and DEX

GOG’s official feature list describes a “unique glyph upgrade system.” The interface shown in official media has three readable paths:

Glyph pathsNo percentage values
DMGOffensive upgrade path shown in the glyph interface.
VITSurvivability upgrade path shown in the glyph interface.
DEXHandling / agility upgrade path shown in the glyph interface.

A Noisy Pixel preview adds an important trade-off: inspecting a glyph fragment costs a small amount of health and opens an upgrade slot. That makes the system a survival decision, not a free talent tree. The preview also describes choosing among three symbols affecting dexterity, vitality or damage. Exact effects are not public.

The DERELIKT glyph upgrade interface showing damage, vitality and dexterity nodes
The glyph interface, with damage, vitality and dexterity trade-offs. Official DERELIKT screenshot via the Terminals.io press centre. © Visuwyg / Hyperstrange.

Why there is no DERELIKT tier list yet

A tier list needs weapon names, measured damage, ammo economy and encounter context. The full game is not out at the time of verification, and the official material does not publish those numbers. The demo gives a feel for the systems, not a final balance spreadsheet.

This page will grow into a real weapon database after launch, with tested values and clear methodology. Until then, the threat file and thedemo guide are more useful than a made-up ranking.

Practical demo tips

  • Test the conventional weapons first; learn the recoil and reload rhythm before spending scarce ammunition.
  • Keep a melee option ready for the moment a magazine runs dry.
  • Read the glyph trade-off before spending health on an upgrade.
  • Use the map and backtrack when a route is blocked; new equipment is part of progression.
  • Do not force a fight just because a weapon is new.

Sources for this page

  1. DERELIKT — official press centreTerminals.io / Hyperstrange · accessed 3 Nov 2026
  2. ‘90s style sci-fi horror Derelikt launches Nov 13 on PS5PlayStation.Blog · accessed 3 Nov 2026
  3. DERELIKT — GOG.comGOG / Hyperstrange · accessed 3 Nov 2026
  4. DERELIKT on SteamValve / Hyperstrange · accessed 3 Nov 2026
  5. DERELIKT Preview – PS1 Horror Runs Deep In Its Alien-Infested StationNoisy Pixel · accessed 3 Nov 2026
  6. DERELIKT is an Action Horror Shooter to Keep an Eye OnRespawn Station · accessed 3 Nov 2026
  7. The Best PS1 Game of 2026 — DERELIKT previewCultured Vultures · accessed 3 Nov 2026